The bright light in the sky, the Core, hangs high above Adia each morning with one of three different moons beside it. Cornauch, the bright moon of Peace, Love, and Joy, Yaugdinfuur, the moon of Battle, Triumph, and Conquering, and Okdormagyen, the moon of wealth, good fortune, hope, and miracles.

Clouds pass by casting their shadows on the grass filled Assadi plains, and dirt paths stretching from one city to another. The paths go as far as the eye can see until they trail off over the edge of the horizon, or get cut off as they fade away into the thick Tassradan Jungle. Kingdoms stand tall, and creatures roam the world.

The Rhuk Varn river flows, and the creeks trickle where the fresh water can be heard sloshing up against the banks. The Tundorah trees stand tall as if their branches could reach out toward the sky like arms with their hands trying to reach it. Tundorah tree branches twisting to where if you look just right at them, they can be seen cradling the moon that sits next to the Core in the blue sky.

A strong wind blows in and the leaves shake on the trees and their sounds echo slowly across the forest of Tynordane, and the Grove of Whispers. A Forest Mogdun can be seen stomping as it pushes it’s way through the trees and picks up a small glowing rock surrounded by blue spirit magic, looking to be the size of a small stone sitting in his gigantic wooden hand. The Mogdun’s limbs can be heard creaking, groaning, and thrashing with each move it takes stepping over boulders, large overgrown roots, and plants that litter the first floor. Biting into the spirit magic stone, the Mogdun chews as his bottom rock jaw crushes the stone up against his hard wooden skull’s upper jaw, absorbing the blue spirit magic, making his blue glowing eyes flicker.

Dark gray clouds form overhead, and the smell of rain drifts through the air. The Mogdun notices this and turns to head deep, back into the forest of Tynordane.

The small Rokrink’s have noticed as well and the Rokrink Rock Blaster summons a fireball blasting a hole no bigger than two full hands of the average human, just enough for a Rokrink and its crew to get inside. The Rokrink crackles at the three Rokrinks standing around looking up at the sky, as large raindrops began to hit the forest floor. The crackling of the Rokrink Rock Blaster gets louder as it furiously points at the open hole in the boulder, allowing for a safe place for them to stay during the thunderstorm.

An Orc mage can be seen standing upon the mage school’s tower of Rokdom’nar holding his staff to the sky as lightning strikes and a thunderous boom floods over the area. Arcane magic raining all around the mage as the students at the ground level clap and cheer, and the town men and women smile as their eyes are filled with wonder from the powerful Mage that stands upon the tower teaching his spells of the Arcane.

Adia is a world that runs deep with story, is driven by adventure, and has life breathed into it through the rich lore that makes each and every detail added as if the world was truly alive.


Paths: World of Adia is a tabletop RPG adventure game that is a 3 D8 system while also using the d6 dice. We believe that smaller numbers can make a big impact on a player’s game experience, and feel that we achieve both simplicity and fun by doing so.


Paths: World of Adia is a unique tabletop RPG game that is designed to combine the feel of modern RPG video games with classic tabletop RPG narrative, storytelling, and gameplay.

While the Roleplaying is something that is up to the Game Master, the combat mechanics is something a player can change. Paths: World of Adia provides an active combat system that moves fluidly from person to monster.

However, as per tradition, the Game Master will always serve as the master storyteller. Going back to the first Role Playing games, a Game Master had a more important job then just refereeing in combat. They set the tone and envision the world along with helping add spice to every npc. The Game Master will be put into a position to help monitor story flow above all else and help players discover their Path.


In Paths: World of Adia, players will also be able to play solo by following a campaign module, if they wish to. Due to Paths: World of Adia being an active combat system that moves fluidly between player and monster, this allows for solo gameplay. Each monsters actions is based on a d6 dice roll and has its own specific set of special rules to follow.

The first solo adventure will be Secrets of Tynordane.

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Kickstarter coming soon

Paths is a Role Playing Game that will be launched on Kickstarter.



Factions & Groups


The Kinsworn are made up of Tuskaar, Humans, Cenzai, and Elves. These four races have come together as blood brothers and sisters swearing an oath to be as one blood, as kin.


The Society is a very noble faction, the only faction to bring peace throughout the land, and by far the most superior of the three. This allegiance is between four races consisting of the Coursers, Paradisian, Orcs, and Vampires. The Society is by far the most well established, and best governed.


Rot and Decay
Siphon Spirit
Gaze of Naz'thol
Bone Armor
Bone Wall
Life Siphon
Consume Curse
Cloud of Death
The Dark Void


Holy Wrath
Holy Strike
Holy Shield
Gift of Angels
Ethereal Force
Angelic Light
Light Nova
Sanctuary Purge
Mass Cleanse
Wall of Fire


Divine Shatter
Extirpate the Unholy
Fire's Eternal Intervention
Light's Guard
Refulgent Light

Gear Sets

Holy Ember


Death Summoner

Non-Gear Sets

Holy Bastion
Initiate's Tower Shield
Initiate's War Sword
The Judge

We ship to multiple countries